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Mô đun:Chessboard mxn

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local p = {}function chessboard(args, size, rows, cols, rev, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear)    function colchar( col )        return (col <= 26) and ( "abcdefghijklmnopqrstuvwxyz" ):sub( col, col )         	or ( "abcdefghijklmnopqrstuvwxyz" ):sub( math.floor((col-1)/26), math.floor((col-1)/26) )         		.. ( "abcdefghijklmnopqrstuvwxyz" ):sub( col-math.floor((col-1)/26)*26, col-math.floor((col-1)/26)*26)    end    function image_square( pc, row, col, size, t, flip, altprefix )        local colornames = { l = 'white', d = 'black', u = 'unknown color' }        local piecenames = {             p = 'pawn',             r = 'rook',             n = 'knight',             b = 'bishop',             q = 'queen',             k = 'king',             a = 'princess',            c = 'empress',             z = 'champion',             w = 'wizard',             t = 'fool',             h = 'upside-down pawn',             m = 'upside-down rook',             s = 'upside-down knight',             f = 'upside-down king',              e = 'upside-down bishop',             g = 'upside-down queen',            G = 'giraffe',            U = 'unicorn',            Z = 'zebra'            }        local symnames = {             xx = 'black cross',             ox = 'white cross',             xo = 'black circle',             oo = 'white circle',            ul = 'up-left arrow',             ua = 'up arrow',             ur = 'up-right arrow',             la = 'left arrow',             ra = 'right arrow',            dl = 'down-left arrow',             da = 'down arrow',             dr = 'down-right arrow',             lr = 'left-right arrow',             ud = 'up-down arrow',            db = 'up-right and down-left arrow',            dw = 'up-left and down-right arrow',            x0 = 'zero',             x1 = 'one',             x2 = 'two',             x3 = 'three',             x4 = 'four',             x5 = 'five',             x6 = 'six',             x7 = 'seven',             x8 = 'eight',             x9 = 'nine'        }        local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''        local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''        local alt = altprefix .. colchar( col ) .. row .. ' '        if ( colornames[color] and piecenames[piece] ) then            alt = alt .. colornames[color] .. ' ' .. piecenames[piece]        else            alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )        end        local ld = t and 't' or ((((row + col + flip) % 2) == 0) and 'd' or 'l')                return string.format( '[[Tập tin:Chess %s%s%s45.svg|%dx%dpx|alt=%s|%s]]', piece, color, ld, size, size, alt, alt )    end    function letters_row( rev, num_lt, num_rt, cols )        local res = '<tr style="vertical-align:middle">' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '<td style="padding:0; vertical-align:inherit; height:18px">'        for k = 1, cols do            res = res .. colchar(rev and (cols - k + 1) or k) .. '</td><td style="padding:0; vertical-align:inherit">'        end        res = res .. '</td>' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '</tr>'        return res    end    local letters_tp = letters:match('both') or letters:match('top')    local letters_bt = letters:match('both') or letters:match('bottom')    local numbers_lt = numbers:match('both') or numbers:match('left')    local numbers_rt = numbers:match('both') or numbers:match('right')    local width = cols * size + 2    local flip = lightdark and 1 or 0    if ( numbers_lt ) then width = width + 18 end    if ( numbers_rt ) then width = width + 18 end    local b = ''    local caption = ''    if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end    for trow = 1,rows do        local row = rev and trow or (rows - trow + 1)        b = b .. '<tr style="vertical-align:middle">'        if ( numbers_lt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end        for tcol = 1,cols do            local col = rev and (cols - tcol + 1) or tcol            local idx = cols*(rows - row) + col + 2            if (args[idx] == nil) then args[idx] = '  ' end            local img = image_square(args[idx]:match('%w%w') or '', row, col, size, trans, flip, altprefix )            local bg = (((trow + tcol + flip) % 2) == 0) and '#ffce9e' or '#d18b47'            b = b .. '<td style="padding:0; vertical-align:inherit; background-color: ' .. bg .. ';">' .. img .. '</td>'        end        if ( numbers_rt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end    end    if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end    if footer:match('^%s*$')    then    else            caption = '<div class="thumbcaption">' .. footer .. '</div>\n'    end    b = '<table cellpadding=0 cellspacing=0 style="line-height: 0; background:white; font-size:88%; border:1px #b0b0b0 solid;'        .. 'padding:0; margin:auto">\n' .. b .. '\n</table>'    if noframe then        return b    else        return '<div class="thumb ' .. align .. '" style="clear:' .. clear .. '; text-align:center;">'        .. header .. '\n<div class="thumbinner" style="width:' .. width .. 'px;">\n'         .. b .. '\n' .. caption .. '</div></div>'    end    endfunction convertFenToArgs( fen )    -- converts FEN notation to an array of positions, offset by 2    local res = {' ', ' '}    -- Loop over rows, which are delimited by /    for srow in string.gmatch("/" .. fen, "/%w+") do        -- Loop over all letters and numbers in the row        for piece in srow:gmatch( "%w" ) do            if (piece:match("%d")) then                -- if a digit                for k=1,piece do                    table.insert(res,' ')                end            else                 -- not a digit                local color = piece:match( '%u' ) and 'l' or 'd'                piece = piece:lower()                table.insert(res, piece .. color )            end        end    end    return resendfunction p.board(frame)    local args = frame.args    local pargs = frame:getParent().args    local size = (args.size or pargs.size) or '26'    local reverse = (args.reverse or pargs.reverse or '' ):lower() == "true"    local trans = (args.transparent or pargs.transparent or '' ):lower() == "true"    local lightdark = (args.lightdark or pargs.lightdark or '' ):lower() == "swap"    local altprefix = args.altprefix or pargs.altprefix or ''    local rows = args.rows or pargs.rows or 8    local cols = args.cols or pargs.cols or 8    local letters = ( args.letters or pargs.letters or 'both' ):lower()     local numbers = ( args.numbers or pargs.numbers or 'both' ):lower()     local header =  mw.ustring.gsub( args[2] or pargs[2] or '', '^%s*(.-)%s*$', '%1' )    local footer = args[3 + rows*cols] or pargs[3 + rows*cols] or ''    local align = ( args[1] or pargs[1] or 'tright' ):lower()    local clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )    local noframe = (args.noframe or pargs.noframe or ''):lower() == "true"    local fen = args.fen or pargs.fen    size = mw.ustring.match(size, '[%d]+') or '26' -- remove px from size    if (fen) then        align = ( args.align or pargs.align or 'tright' ):lower()        clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )        header = args.header or pargs.header or ''        footer = args.footer or pargs.footer or ''        return chessboard(convertFenToArgs( fen ), size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)    end    if args[3] then        return chessboard(args, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)    else        return chessboard(pargs, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)    end    endreturn p